Errata

Official Errata

Source Description Errata
7201 Silent Death: The Next Millennium Rulebook Ship
7210 Renegades: The Espan Rebellion Ship   Other
7211 Sunrunners Ship   Other
7212 Warhounds (old) Ship   Other
7212 Warhounds (new) Ship   Other
7213 Night Brood: First Contact Ship
7214 Universal Night Watch Ship   Other
7215 Operation: Dry Dock Ship   Other
7216 Sigurd Archdiocese Ship   Other
7217 Kashmere Commonwealth Ship   Other
7218 Rules of Warfare Ship
7219 Space Junk Ship   Other
7220 Fighter Tactics Manual Ship
7221 Hostile Takeover Ship   Other
7222 ASP Technocracy Ship   Other
7223 Yoka-Shan Warworld Ship   Other
7224 Q’Raj Void Protectorate Ship
7225 Rules of Warfare II Ship   Other
7226 More Than Valor Other
7227 House Colos Ship   Other



Ship Display Errata

Source Ship Errata
7201 Epping Front DR hits: boxes 3, 11, 19, and 27
Side DR hits: boxes 3, 13, and 25
Rear DR hits: boxes 8 and 30
7210 Crescent Drive = 16
Pulse Laser B To Hit: 2D8+ADB
DR 4 in box 11 should be DR 1 and remove DR 1 in box 22
Scorpion Drive = 11
Right Side Critical Hits 2, 3, and 6 affect Gunner B, not Gunner A
Pilot Salvage Claws Damage: Medium+1‡
Eagle Plazgun A is actually Impulsegun A, 2D8+ADB High
Right Side Critical Hit affects Gunner C, not Gunner B
Conestoga Railrepeator Damage: High
7211 Crescent Critical hits: boxes 8 and 20
First Critical Hit 9 should be 7
Epping Rear DR hits: boxes 8 and 30
Scorpion Pilot Salvage Claws Damage: Medium+1‡
7212 Various Keel Cannon arcs: K3
Aosho Rear Left Critical Hit 5 affects Gunner C, not Gunner D
Constellation Missile Launcher A and Disruptorgun A arcs: (BRQL) (BFQL) (F)
Missile Launcher B and Disruptorgun B arcs: (F) (BRQR) (BFQR)
Triple Laztube E arcs: (BRQL) (BFQL) (F) (BFQR) (BRQR)
Fletcher Ion Cannon E Long Range: 30
Keel Cannon F arcs: (KF)
Megafortress Blatgun A damage: High+6
Heavy Plazgun B arcs: (BRQL) (BFQL) (F) (BFQR) (BRQR)
Heavy Plazgun C arcs: (BRQL) (BFQL) (F) (BFQR) (BRQR)
Triple Blast Cannon F arcs: (BFQL) (F) (BFQR)
Triple Blast Cannon F Speed Restriction: 7
Rear (both) Critical Hit 6: Reduce Defensive Value by 2.
Narwhal Additional Rear (both) Drive hits: boxes 25 and 62
Quint Pulse Laser A arcs: (BRQL) (BFQL) (F)
Quint Pulse Laser C To Hit: 2D8+ADB+4
Stingray Missile Launcher A and Splattergun A arcs: (BFQL) (F) (BFQR)
Front (both) Critical Hit 6: -3 Defensive Value
Front (both) Critical Hit 8: Affects Twin Splattergun A
7212 Longboat Bifrost Cannon To Hit: 2d10+ADB
7213 Dragonfly Drone Mover 4
7214 Betafortress NW Right Critical Hit 6 affects Gunner B, not Gunner D
7215 Epping Prime Missing 10 x Mk10 Torps
Glaive II Ion Ram To Hit: 2D8+ADB
Kosmos Minigun Specs: Ranges are wrong
Lance Electra II Mass: 420 tons
Critical Hit 9: remove “Pilot’s Projector loses 2 Protobolts”
Night Hawk II Damage Control: 1-4
Salamander Pulse Laser To Hit: 2D8+ADB
Salamander II Triple Pulse Lasers To Hit: 2D8+ADB+2
Sentry II Disintegrator To Hit: 2D8+ADB
Critical Hit 9 affects Disintegrator not Blatgun
Seraph Damage Track box 56 should be a DR 1 hit, not a Drive 1 hit
Seraph II Damage Track box 56 should be a DR 1 hit, not a Drive 1 hit
Shryak Shuttle II Critical Hit 8 affects Impulsegun, not Pulse Laser
Star Raven All Pulse Laser ranges: 3/9/10
Star Raven Alpha All Pulse Laser ranges: 3/9/10
Megafortress Triple Blast Cannon Speed Restriction: 7
7216 Glaive III Remove weapon (w) hit: box 19
Longboat Bifrost Cannon arc: K3
Splattergun D & E To Hit: 2D6+1
ECM: 1-4 [4]
Front (both) Critical Hit 12 should be “until after next turn”
7217 Battle Pod VY6 Pulse Laser 6B Damage: Low+3
Battle Pod U2 100-ton Fighter x1 (not x5)
Battle Pod U3 Cost: 61
Hyper Cannon Speed Restriction: 11
Hyper Cannon Range: 10/15/20
7218 Snarling Badger Keel Cannon Ammo: 6
Keel Cannon Damage: Allx3
Every other crew hit should be filled in.
Front Right Critical Hits 7 and 10 affect Gunner B, not Gunner A
Front Right Critical Hit 5 affects Keel Cannon, not Repeating Blaster G
Front Right Critical Hit 6 affects Repeating Blaster G, not Sext Blatguns
ECM: 1-5 [5]
7219 Dauntless Torp room arcs: (360°)
Octopus All Pulse Laser ranges: 3/9/10
TBD Platform Crew box should have entries for Captain and Pilot
Wakazashi Torp room arcs: (360°)
TOC: +2
Whisper Bridge box should include Captain entry
7220 Bat Critical Hit 2: Bat may not move nor fire Pilot’s Splatterguns. Reduce DV to 5.
7221 Kali Remove Crew F and H
Gunner D arcs: (SFQL)(SRQL)(R)
Gunner E arcs: (R)(SRQR)(SFQR)
Scorpion Pilot Salvage Claws Damage: Medium+1‡
Scorpion Beta Pilot Salvage Claws Damage: Medium+1‡
Plazgun C is actually Twin Plexar Guns C, 2D10+ADB High+2
7222 Nova All weapons have an additional +1 To Hit from the Artificiance Intelligence.
Nebula II Every other crew hit should be filled in.
Rear (both) Damage Track box 15: DR3, not Drive 5
Front (both) Damage Track: last ‘w’ should be ‘W’
Quark Meld Laser Speed Restriction: missing <= (≤)
7223 Jii Plasma Missile Specs: High+/ should be High+2/
Kraal Heavy Plazgun A Damage: missing ¥
Pilot Triple Pulse Laser To Hit and Damage: +2 (not +3)
Kraal ECM Remove Gunner A
Plasma Missile Launchers C and D are normal Missile Launchers.
Pilot Triple Pulse Laser To Hit and Damage: +2 (not +3)
Death Wind YS Plasma Missile Specs: High=2/ should be High+2/
7224 Various Sayf-ad-din range: 6/13/16
Tachanah DV: 6
7225 Orca Alpha Pilot Disintegrator Speed Restriction: 11
7227 Spectre Twin Disruptorgun Damage: Medium+1
Strella II Twin Splatterguns To Hit: 2d6+ADB+1
Totenkopf II Triple Stilettos are Quad Stilettos
Quad Epees are Triple Epees



Other Errata

Source Where Errata
7210 Page 76, Weapon Table £ in Speed Restrictions should be <= (≤)
Heavy Plazgun Damage: All×2¥
Salvage Claws To Hit: 2D6+ADB
Salvage Claws Damage: Medium‡
7211 Page 23, Venters, Game Play, 2nd para Replace “after drive 0 turns, but before ships” with “after drift, but before non-escorts”.
7212 Various Keel Cannon arc: K3
Integrated Escort Weapon Table Hyper Cannon Target Speed Restriction: 11
Twin Hyper Cannon Target Speed Restriction: 10
Triple Hyper Cannon Target Speed Restriction: 9
Quad Hyper Cannon Target Speed Restriction: 8
Plazprojector Medium (not Long) Range: 1-5
Turn Sequence Move Drift and Ventors below Warhounds Move.
Page 15, Game Mechanics, line 4 Delete the word enemy.
Page 25, 7000-ton Frigate Design Template Damage Reduction 1 slots: 15
Page 33, Escort Expanded Magazine Cost Table Quad Minigun Slots: 2
Protobolt Ammo Added: 1
Page 36, Special Equipment Cost Table 300-ton RP points: 15
7212 Escort Expanded Magazine Cost Table Protobolt Ammo Added: 1
7214 Consolidated Master Weapon Table Tachyon Cannon Damage: All
Tachyon Ram Damage: High
7215 Page 6, Betafortress Alpha and Beta Translight Capability: None
Page 58, Shryak Shuttle II Translight Capability: None
Page 64, Spirit Rider II Armaments: 2×Mk10 Torps should be 1×Mk20 Torp
Page 67, Star Raven Alpha Armaments: 2×Mk50 Torps should be 2×Mk30 Torps
Page 76, Thunderbird II Armaments: remove 1×Mk20 Torp
7216 Various Bifrost Cannon arc: K3
Consolidated Master Weapon Table Tachyon Cannon Damage: All
Tachyon Ram Damage: High
7217 Page 28, Damage Reduction Template Use costs/slots from similarly sized templates in previous books.
Heavy (3000 ton): 1 (4/8), 2 (8/16), 3 (12/24), 4 (15/30), 5 (18/36), 6 (23/46)
Consolidated Master Weapons Table Tachyon Cannon Damage: All
Tachyon Ram Damage: High
7219 Page 7, Outpost ECM Summary 1-7[6] and 1-8[5]: 50 slots, not 40
Requires crewmembers equal to the number of tries (as Escort ECM)
Page 17, White Hole Radius 12, 1/4 radius: 3, not 4
Page 27, Dust Cloud Type II Spore Moles are reduced to a 4 hex range
Hammerhead Missiles are -2/hex beyond 6 hexes
Page 27, Dust Cloud Type III PD 10 hit also affects Spore Moles
7221 Page 17, Kali Armaments: 8×Splatterguns should be 6×Splatterguns
Page 20, Eagle Alpha Should be Eagle Beta
Page 21, column 1, line 1 Eagle II should be Eagle Beta
Page 23, Scorpion Alpha Should be Scorpion Beta
7222 Consolidated Master Weapon Table Tachyon Cannon Damage: All
Tachyon Ram Damage: High
7223 Consolidated Master Cannon Table Plaz Shell Cannon Damage: ¥ should be Psi (ψ)
Tachyon Cannon Damage: All
Tachyon Ram Damage: High
Page 37, Plasma Defense System PDS treats Parasite Torps as if they are normal torps.
7225 Page 7, Time Limits, 2nd Paragraph “the sixth game turn” should be “the eighth game turn”
Page 10, Setup Diagram Move asteroids one hex down.
House Smash Chart “Roll 1D4″ should be “Roll 1D6″
House Lists, ASP Technocracy Add Fletcher to the Escort list
House Lists, Data Sphere, Mercenary “3 – Bay” should be “3 – Bat”
House Lists, Yoka-Shan Spirit Rider IV should be Spirit Rider
House Forces Worksheet House Forces only is lines 5-9
House Forces or “Pre-Brood Imperium” is lines 10-14
Optional Rules, Setup Diagram Move asteroids down one hex.
Page 14, Orca II Should be Orca Alpha.
Page 17, Winning Battles Delete first sentence up until the colon (:)
Page 18, Setup Diagram Move everything down one hex.
Remove the far left row of the top block of grey hexes.
Consolidated Master Cannon Table Tachyon Cannon Damage: All
Tachyon Ram Damage: High
7226 Page 26, Captain’s Die cost Table Captain’s Die 8 costs 45 experience
Page 30, Tough Guy Should read “received in the same game” (not turn) for all skill levels
Page 32, Always Supports His Wingman Costs 10 points
Page 51, Allowable Skills Table Yoka-Shan has an ‘X’ in Always Supports Hig Wingman
Skills & Quirks A crewmember can never cost less than 0 (or some other value agreed upon before the game)
Ship Availability Black Widow II: Tokugawa
Salamander III: Hibernia, Red Star
Shark II: as Shark
Sorenson IV: ASP, Luches
Talon III: Hibernia
Death Wind III: Kashmere
7227 Page 16, Maxim Laser Systems If using a Captain’s Die with a Maxim Laser, the Captain’s Die does NOT count for determining how much over the DV you hit (but does add normally).